The adventures of Freakazoid, a manic, insane superhero who battles with an array of super villains.
Freakazoid does the weather, rescues a hostage high-school dance and loses a sidekick to marriage.
Freakazoid rescues campers from a monster and narrowly escapes a lobotomy. Toby Danger must stop Dr. Sin.
A forgetful alien tries to recall his message for mankind, Lord Bravery's first act as a superhero hopeful turns out to be a problem, aliens circles the Earth in hopes of finding …
In the first segment (And Fanboy is his Name), an pudgy teenager calling himself Fanboy tries to become Freakazoid's sidekick. The second segment deals with the story of 4 gnomes,…
A rabid dog-like creature becomes Freak's new sidekick; Lord Bravery fights bureaucracy over his name; Fan Boy rhapsodizes over his quest for Spock's autograph; Freak teaches Norw…
Jack Valenti hosts the story of how Freakazoid got his powers and the promise of seeing a grown man wrestle a bear.
The conclusion to the story of Freak's origins. A vortex sucks Freak into the past.
Freak foils a plot to use robotic cars to steal nuclear weapons. The Huntsman goes in search of crime.
In order to provide a more calming effect to today's rather violent cartoons, the network censors initiate 'Relax-o-Vision.' The process projects peaceful scenes of tranquility ov…
Freak goes Christmas shopping and searches for the answer to a mysterious cloud which seems to be turning people into zombies.
The cartoon is cut short when the show's lazy writers decide to end the episode early to show more 'Animaniacs' reruns. However, Steven Spielberg won't stand for it, and unleashes…
Freak must rescue a werewolf from his cursed state, and delve into the sewers after a pack of jewel thieves led by the Cobra Queen.
This episode involves Armondo Guitierrez, whose company created the Pinnacle microchip that turned Dexter Douglas into Freakazoid (gasp!). After using an internet connection and s…
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