What happens when a child outgrows his trusty Imaginary Friend, the pal that stuck with him through all of the highs and lows of growing up? Well, these creations pack up and head for Foster's Home for Imaginary Friends! Foster's is a one-of-a-kind Victorian mansion filled with hundreds of unique characters from all over the world, thought up by completely different children for completely different reasons. These creatures all live together in this vast, sprawling home with more rooms than you could ever dream possible! Mac, a clever but somewhat shy 8-year-old boy, discovers Foster's when his mom tells him he's too old for his Imaginary Friend Blooregard. Not ready to part with his trouble making best buddy, Mac takes Bloo to Foster's with the hope of giving him a safe place to live, while still being able to visit every day.
Mac sends Bloo to live at Foster's Home for Imaginary Friends after being told by his mother that he is too old to have an imaginary friend. Once they meet various residents and g…
An evil imaginary friend sets a sinister plot in motion against Bloo, and Mac and the home's residents must save him.
Mac races to save Bloo from the sinister scheme of the evil imaginary friend.
Frankie goes to the mall to get a gift for Madame Foster's birthday, but Bloo and the gang tag along and cause all kinds of trouble.
Bloo decides to open the one door at the retirement home for imaginary friends that is never, ever to be opened, and the house becomes infested with something bad.
Bloo breaks Madame Foster's bust, and the gang rushes to put it back together before Mr. Herriman finds out.
Bloo can't find the dining room, and Mr. Herriman won't allow dinner to be served until he arrives.
Mac and Bloo get embarrassing footage of Mr. Herriman while conducting interviews for a Web site.
A new Imaginary Friend named Berry has her eyes on Bloo, and Mac stands between them.
Terrence has an idea to make up a friend named Red to beat Bloo up with so he can bully Mac to his heart's content, though the friend he creates ends up friendly instead of mean a…
Bloo is jealous of Wilt getting special attention for the number of abandoned imaginary friends he brings to Foster's, so he tries to rescue imaginary friends just like Wilt does.…
Eduardo breaks the "no dogs in the house" rule.
It's Adopt-A-Thought Saturday, an event that focuses on getting good friends adopted on the weekends when children are out of school. Mac and Bloo find out what Adopt-A-Thought Sa…
Bloo and Mac play with each other in the mud while raining, which causes them to get sick. As Mac is taken home by Frankie, Bloo misses out on the scary movie the friends had plan…
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