Jonny, his scientist father, bodyguard "Race" Bannon, Indian pal Hadji and comic-relief family bulldog Bandit travel the world, investigate strange cases, and battle a plethora of foes (including old enemy Dr. Zin).
A genetically engineered reptile man, built by the army as the ""ultimate weapon,"" goes out of control and Dr. Quest and the team are called in to stop it.
A shiek is attacked by desert outlaws riding robotic camels that are impervious to harm and possess killer weaponry.
A UFO attacks the site of Dr. Quest's current project, and Jonny and Hadji are kidnapped to force him to turn over his information. But Race and Quest suspect the aliens aren't al…
Dr. Zin returns, and kidnaps a rocket specialist to get his hands on Dr. Quest's current project. The specialist's daughter Jessie escapes and goes to the Quests for help.
The Quest team go on a salvage operation to recover a World War II German submarine that mysteriously disappeared in 1945, but find a time machine on board that sweeps them back t…
The Quests uncover a frozen creature, an orange-furred Viking guardian ape that they name Vikong ('Viking' + 'King Kong'). The creature is friendly, but the local villagers and gr…
The Quest team investigates when an oil-drilling operation uncovers a passageway to the center of the Earth. They go through and meet Hardrock, a creature of living rock, who join…
The team travel to Tibet to investigate the disappearance of a scientist reputed to have fallen victim to clay warrior guardians angered by his disturbing their burial grounds.
A mad scientist creates a cloud-vehicle that can intercept any plane - the Quests must stop him.
A rivalry of sorts develops between Race and Dr. Quest when the latter builds a computer pilot and Race believes nothing can outfly a human. But during a test flight Race is kidna…
Delegates at a peace conference in India are plagued by hallucinations that set them against each other. Dr. Quest is called in to act as mediator while the others seek out Hadji'…
A plant creature is responsible for the disappearance of a number of people in a nearby woods, and the Quests must deal with it before it spreads. Unfortunately they discover that…
Dr. Quest comes to a London museum to determine the origins of an ancient crystal skull, and runs afoul of a group of Druids intent on unleashing its mystic powers.
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