DF Retro explores the technology, innovation and history of video games from the past, giving them a modern re-evaluation while exploring just how even the most simple video games helped pave the way for the most advanced current generation blockbuster. Hosted and produced by Digital Foundry's John Linneman.
First in an occasional series where we take a look at some remarkable games from previous console eras. Here, John analyses Lobotomy Software's port of Quake. It shouldn't run on …
John revisits a genuine Dreamcast classic - Yu Suzuki's stunning Shenmue. But what made it so special, and what's the best way to play the game today?
DF Retro returns with a bang. This time, John takes a look at five different console ports of Duke Nukem 3D all ported by different studios. Does Duke hold up across all of them? …
John tackles Unreal Tournament on consoles. As the very first set of console games powered by Unreal technology, Unreal Tournament for PlayStation and Dreamcast mark the beginning…
John takes a look back at Half-Life, one of the most influential shooters in history. What impact did it have on the industry, how were the console ports, and what's the best way …
John takes on Castlevania: Symphony of the Night. How did the game work on PlayStation and what went wrong with the Sega Saturn port? We seek the answer to this question and more …
As a new Nintendo system draws closer to launch, John takes a moment to look back at some of the most impressive launch titles to grace each of Nintendo's consoles. From the origi…
John returns to the world of Half-Life for a look at its sequel - Half-Life 2. We revisit Half-Life 2 across every major platform from its original PC release running on vintage h…
John takes a look back are the classic Rare shooters for Nintendo 64 - GoldenEye 007 and Perfect Dark. These innovative classics helped shape an entire genre on consoles but do th…
John takes a look back one of the greatest PC games of all time - Deus Ex. Then we jump over and examine its port on PlayStation 2 - a port which should never have worked out but …
John takes a trip to Ridge City for a weekend of racing action. We start with a look at PlayStation 2's first game which offers a wonderful blend of arcade racing, tight controls …
John steps back into the Activision classic MechWarrior 2: 31st Century Combat. We explore how the game looks in its various forms on PC and determine the best way to play it toda…
John returns to examine Shiny Entertainment's PC masterpiece. It's a PC game by console developers designed to push the limits of the platform circa 1997 and it does so with a loo…
The forecast is calling for blue blue skies. That's right, it's Daytona USA. At the time of its release, Daytona USA was the single most technically impressive game ever made and …
John pays a visit to Silent Hill for a look at this fan favorite. Silent Hill 2 remains one of the most revered experiences on the PlayStation 2 but it was also a technical master…
John explores one of the most important developers in PC gaming history - Origin Systems. From Ultima to Wing Commander, Origin produced a wide variety throughout its existence bu…
John revisits Retro Studios classic installment in the Metroid series. Now in first person, Retro and Nintendo manage to perfectly translate the essence of the Super NES classic i…
John returns to Lara Croft's original adventure, comparing the Saturn and PS1 versions, along with the various PC editions - and what's the best way to revisit this classic on tod…
John revisits Shenmue 2, checking out what made it special, how well it holds up today and the best way to play in the 21st century. Plus: all the Xbox vs Dreamcast graphics compa…
To celebrate the arrival of The Last Guardian, Digital Foundry Retro revisits the Ueda Collection on PlayStation 2, starting with Ico.
John revisits Shadow of the Colossus, revealing early concept work, deep-diving into the brilliant technology, then moving on to the best way to play this PS2 classic today.
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