DF Retro

DF Retro

2016 6 Seasons
Documentary

DF Retro explores the technology, innovation and history of video games from the past, giving them a modern re-evaluation while exploring just how even the most simple video games helped pave the way for the most advanced current generation blockbuster. Hosted and produced by Digital Foundry's John Linneman.

Seasons

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1. Quake Sega Saturn Analysis: The Impossible Port

2016-05-30

First in an occasional series where we take a look at some remarkable games from previous console eras. Here, John analyses Lobotomy Software's port of Quake. It shouldn't run on …

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2. Shenmue: A Game Ahead Of Its Time

2016-06-05

John revisits a genuine Dreamcast classic - Yu Suzuki's stunning Shenmue. But what made it so special, and what's the best way to play the game today?

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3. Duke Nukem 3D: Come Get Some... Ports!

2016-07-03

DF Retro returns with a bang. This time, John takes a look at five different console ports of Duke Nukem 3D all ported by different studios. Does Duke hold up across all of them? …

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4. The Birth Of Unreal Engine On Console

2016-07-10

John tackles Unreal Tournament on consoles. As the very first set of console games powered by Unreal technology, Unreal Tournament for PlayStation and Dreamcast mark the beginning…

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5. Half-Life: The Shooter Redefined On PC, PS2 And Dreamcast

2016-07-17

John takes a look back at Half-Life, one of the most influential shooters in history. What impact did it have on the industry, how were the console ports, and what's the best way …

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6. Castlevania Symphony of the Night In-Depth Analysis

2016-07-23

John takes on Castlevania: Symphony of the Night. How did the game work on PlayStation and what went wrong with the Sega Saturn port? We seek the answer to this question and more …

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7. The Nintendo Launch Spectacular: NES/SNES/N64/GCN/Wii

2016-07-30

As a new Nintendo system draws closer to launch, John takes a moment to look back at some of the most impressive launch titles to grace each of Nintendo's consoles. From the origi…

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8. Half-Life 2: The Shooter Evolved

2016-08-06

John returns to the world of Half-Life for a look at its sequel - Half-Life 2. We revisit Half-Life 2 across every major platform from its original PC release running on vintage h…

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9. Rare's N64 Classics: GoldenEye and Perfect Dark

2016-08-14

John takes a look back are the classic Rare shooters for Nintendo 64 - GoldenEye 007 and Perfect Dark. These innovative classics helped shape an entire genre on consoles but do th…

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10. Deus Ex is A PC Classic, But What About PlayStation 2?

2016-08-28

John takes a look back one of the greatest PC games of all time - Deus Ex. Then we jump over and examine its port on PlayStation 2 - a port which should never have worked out but …

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11. Ridge Racer 5 and Ridge Racer Type 4 PS2/PS1

2016-09-03

John takes a trip to Ridge City for a weekend of racing action. We start with a look at PlayStation 2's first game which offers a wonderful blend of arcade racing, tight controls …

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12. MechWarrior 2: 31st Century Combat: DOS/Win95/3DFX/PS1/Saturn

2016-09-11

John steps back into the Activision classic MechWarrior 2: 31st Century Combat. We explore how the game looks in its various forms on PC and determine the best way to play it toda…

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13. MDK: Shiny Entertainment's PC Masterpiece

2016-09-18

John returns to examine Shiny Entertainment's PC masterpiece. It's a PC game by console developers designed to push the limits of the platform circa 1997 and it does so with a loo…

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14. Daytona USA and Why Frame-Rate Has Always Mattered

2016-10-01

The forecast is calling for blue blue skies. That's right, it's Daytona USA. At the time of its release, Daytona USA was the single most technically impressive game ever made and …

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15. Silent Hill 2: Horror Perfected on PS2/Xbox/PC/PS3

2016-10-16

John pays a visit to Silent Hill for a look at this fan favorite. Silent Hill 2 remains one of the most revered experiences on the PlayStation 2 but it was also a technical master…

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16. Origin Systems and the Crusader Series on PC/PS1/Saturn/PSP

2016-10-23

John explores one of the most important developers in PC gaming history - Origin Systems. From Ultima to Wing Commander, Origin produced a wide variety throughout its existence bu…

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17. Metroid Prime: First Person Action Redefined GC/Wii

2016-10-30

John revisits Retro Studios classic installment in the Metroid series. Now in first person, Retro and Nintendo manage to perfectly translate the essence of the Super NES classic i…

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18. Tomb Raider Analysed on PS1/Saturn/DOS/Win95

2016-11-13

John returns to Lara Croft's original adventure, comparing the Saturn and PS1 versions, along with the various PC editions - and what's the best way to revisit this classic on tod…

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19. Shenmue 2: A Masterpiece Revisited

2016-11-27

John revisits Shenmue 2, checking out what made it special, how well it holds up today and the best way to play in the 21st century. Plus: all the Xbox vs Dreamcast graphics compa…

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20. Ico Revisited - The Ueda Collection: Part 1

2016-12-11

To celebrate the arrival of The Last Guardian, Digital Foundry Retro revisits the Ueda Collection on PlayStation 2, starting with Ico.

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21. Shadow of the Colossus Revisited - The Ueda Collection: Part 2

2016-12-18

John revisits Shadow of the Colossus, revealing early concept work, deep-diving into the brilliant technology, then moving on to the best way to play this PS2 classic today.

Top Cast

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John Linneman

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